Mass Effect 3 Leviathan How To Start An Essay

Mass Effect 3: Leviathan and Omega

When Mass Effect 3 was released a year ago, it was known that the game would be expanded by the arrival of extra missions via DLC (downloadable content). Because the game's (highly controversial) ending made any more missions set after the game nonsensical, these DLC episodes take place earlier during the game's timeframe, and can be accessed via the save the game automatically generates when you finish it (to just before the assault on the Cerberus base).

The first of the two story-driven DLCs to appear so far is Leviathan. This episode picks up on a dangling plot thread from Mass Effect 2, where it was revealed that a Reaper named the Leviathan of Dis had been destroyed by an unknown force of tremendous power. In the DLC Commander Shepard is contacted by a scientist who has discovered what killed Leviathan, but is killed himself before he can impart that knowledge. Shepard has to follow the scientist's trail of research to discover the location of Leviathan's killer, and whether it can be employed to help in the war against the Reapers.

Gameplay-wise, Leviathan is split into two distinct sections. The first section is set in the scientist's lab and sees Shepard investigating artifacts and computer logs to piece together a fuller picture of what happened. Several excursions via the Normandy to alien planets follow, with traditional combat missions (and one creepy mission dealing with a base full of indoctrinated scientists) leading to the discovery of more clues. The DLC concludes with an underwater showdown between Shepard and Leviathan's enemy, which is a bit cheesy and mainly seems to serve as a bit of retconned foreshadowing for the end of Mass Effect 3 proper (and as such may be enjoyed more by people playing through the game for the first time with all the DLC pre-installed).

Leviathan is, from a gameplay perspective, lightweight but from a lore and story POV, a bit more interesting than expected. There's some major backstory revelations about the Reapers and some very good character-building for EDI, who gets to play a big role in the investigation sections.

The more eagerly-awaited of the two DLCs was Omega, which picks up on another plot thread left dangling from Mass Effect 3 proper. In that game it was revealed that Cerberus had taken control of Omega, the 'hive of scum and villainy' that you spent some time on in Mass Effect 2. Omega's crimelord boss, Aria T'Loak, was unimpressed by this move and spent most of Mass Effect 3 trying to build up a coalition of forces to retake Omega. In the DLC she succeeds, and employs Shepard (and just Shepard; none of the rest of the Normandy crew can take part) to help out.

Omega is a long series of combat missions, undertaken with Aria T'Loak and a new character called Nyreen Kandros, the first female turian encountered in the series. The absence of most of the regular Mass Effect cast and the inability to choose your own squad for the combat missions is grating, but the game is able to turn this to its advantage by focusing on the characters of Aria and Nyreen and developing a complex backstory between them. The DLC is interesting in that it's one of the few chunks of the Mass Effect universe where Shepard is more of an observer of events rather than the crucible around which they revolve, and is more interesting for that. The DLC also features a better-than-average villain in the form of General Petrovsky, a Cerberus officer who is unusually sensible and logical for a bad guy. Arguably the DLC's real triumph is in allowing Aria (one of the most unrepentantly amoral characters in the whole series) to soften a little under Shepard's influence without destroying the character, and doing so through some via good characterisation related to the new character of Nyreen. It's a subtle element that's rather under-developed given the combat-oriented nature of the DLC, but one that gives the episode more depth that it first appears.

Both DLCs (***½ each) are playable, fun and feature some lore and background revelations that enhance the enjoyment of the Mass Effect universe. However, they are also rather short (2-3 hours each) and the degree to which players smarting from the mishandling of the ending of Mass Effect 3 proper will want to play them is debatable. They are available now on the X-Box 360, PlayStation 3 and PC.

This article is about the video game series. For the first video game, see Mass Effect (video game). For other uses, see Mass effect (disambiguation).

Mass Effect is a science fiction action role-playingthird-person shootervideo game series developed by the Canadian company BioWare and released for the Xbox 360, PlayStation 3, and Microsoft Windows, with the third installment also released on the Wii U. The fourth game was released on Windows, PlayStation 4 and Xbox One in March 2017.

The original trilogy largely revolves around a soldier named Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius. The first game, released in 2007, sees Shepard investigating Saren, whom Shepard slowly comes to understand is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way tens of thousands of years before, when the Reapers exterminated virtually all sentient organic life in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign's purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic dark space, restarting the process of extermination. The second game takes place two years later, and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way. The final game of Shepard's trilogy centers on the war being waged against the Reapers.

The fourth installment takes place in the Andromeda Galaxy and features a new cast of characters.[1]

All of the first three major installments of the Mass Effect series have been met with commercial success as well as universal acclaim. The series is highly regarded for its narrative, character development, voice acting, universe, and emphasis on player choice affecting the experience.


The Mass Effect original trilogy takes place in a fictional version of the Milky Way towards the end of the 22nd century.

The Milky Way is inhabited by a variety of unique characters from many different sapient species, most of whom base their technological achievements on that of an ancient civilization called the Protheans. The advanced technology left by the Protheans includes quantities of a substance called "Element Zero," which can be used to alter the mass of anything near it. By utilizing this "mass effect," the galaxy's many races are able to develop technologies such as faster-than-light travel, force fields and artificial gravity. Roughly three-thousand years before the start of the series, a galactic community was formed from the remnants of the Prothean civilization. This community is headed by the Citadel Council, a bureaucratic association led by three unique species: the Asari, a race of monogendered beings closely resembling blue-skinned human women; the Salarians, an amphibious species with considerable technological prowess; and the Turians, a heavily militaristic race of bird-like humanoids. Over the centuries, the Council has encountered many other species that have become close political associates, while others remain independent.

In 2148, explorers on Mars discover ruins of a Prothean outpost. Additionally, Charon is discovered to be a Prothean artifact called a "mass relay," which enables near-instantaneous travel to Arcturus; it is one of many mass relays littered about the galaxy. Their use allows humanity to come in contact with the Citadel Council and its associate species. As of the year 2183 (the time in which the first game is set), mankind is the newest species to join the galactic community and is still working to make a name for itself.

The Citadel Council partitioned the Milky Way into five different sectors, known as the Terminus Systems, the Attican Traverse, Inner and Outer Council Space, and Alliance Space. Earth is a significant setting, particularly in the third installment. A space station known as the "Citadel," left behind by the Protheans, serves as the capitol for the galaxy; most species have an embassy there, and the Council meets there to deliberate matters of galactic import.

The fourth game takes place in the Heleus Cluster of the Andromeda galaxy, 634 years after the events of its predecessor. When the Milky Way races arrive there, Heleus is embroiled in a brutal conflict between two native races: the Kett, a barbaric race obsessed with assimilating the traits of other sentient species through a process known as "exaltation"; and the Angara, a humanoid species whose civilization has recently been targeted and nearly decimated by the Kett. The Heleus Cluster is also the location of a series of ruins predating an advanced, spacefaring race known as the Jardaan.

The Jardaan made use of powerful terraforming technologies to colonize worlds in the Heleus Cluster, which were otherwise extremely hazardous and naturally unsustainable for life. They later fled from the Heleus Cluster three centuries before the arrival of the Milky Way races, when a protracted battle against an unknown enemy faction resulted in the usage of a weapon of mass destruction aboard a Jardaan space station. The weapon's activation unleashed a cataclysmic energy phenomenon known as the Scourge, which spread across the cluster and greatly damaged the Jardaan's terraforming systems. After the Jardaan left, the Angara, genetically engineered creations of the elder race, began to develop their own civilization before falling under attack by the encroaching Kett.


A trilogy of games has been released, each continuing the previous game's story in chronological order. The Mass Effect series combines action role-playing game elements, with the main series games being in third-person perspective. The protagonist can use two AI-controlled squad members in battle, which usually consist of members he or she has recruited from various places and for various reasons, and taken onto the SSV Normandy SR-2, Shepard's stealth-recon starship. The player could make perspective decisions depending upon the situation. At these times, the player has multiple sets of dialogue choices with which to respond to NPCs, separated by tone. Starting from Mass Effect 2, the player can interrupt cut-scenes calmly or aggressively. The games often have various mini-games in them as well, such as drinking, dancing and romancing characters.


2007Mass Effect1BioWareMicrosoft Windows, PlayStation 3, Xbox 360
2009Mass Effect GalaxyiOS
2010Mass Effect 22Microsoft Windows, PlayStation 3, Xbox 360
2012Mass Effect InfiltratorIronMonkey StudiosiOS, Android, Windows Phone
Mass Effect 33BioWareMicrosoft Windows, PlayStation 3, Xbox 360, Wii U
Mass Effect Datapad4iOS
2017Mass Effect: AndromedaMicrosoft Windows, PlayStation 4, Xbox One
Mass Effect: Andromeda APEX HQiOS, Android
1. The PlayStation 3 and Windows versions of Mass Effect were ported by Demiurge Studios.
2. Available on Sony's PlayStation Now streaming service
3. Mass Effect 3: Special Edition was ported by Straight Right.
4. Removed from the App Store.

Main series[edit]

Mass Effect[edit]

Main article: Mass Effect (video game)

Mass Effect (2007), the first game in the series, was originally created as an exclusive title for the Xbox 360 but was later ported to Microsoft Windows by Demiurge Studios, and to the PlayStation 3 by Edge of Reality. The game focuses on the protagonist, Commander Shepard, and their quest to stop the rogue Spectre Saren Arterius from leading an army of sentient machines, called the Geth, to conquer the galaxy. During pursuit of Saren, Shepard learns of a far greater threat in the form of the Reapers. Saren has been mentally enslaved by the Reaper vanguard Sovereign, and sent into Citadel Space to initiate the purge of all advanced organic life in the galaxy, a cycle repeated by the Reapers every 50,000 years.

Mass Effect 2[edit]

Main article: Mass Effect 2

Mass Effect 2, the second main game in the series, was released on January 26, 2010 in North America and January 29 in Europe.[2] A great deal of secrecy surrounded the game prior to launch, with few details emerging other than Casey Hudson, Project Director for BioWare, stating that "players should keep their save files, because decisions made by the player in the first game will continue to have influences on their character in the sequel."[3][4] The game takes place two years after the events of Mass Effect. Human colonies are being attacked, their colonists disappearing without a trace. The game's protagonist, Commander Shepard, is forced into an uneasy alliance with the pro-Human paramilitary organization, Cerberus, in an effort to discover the cause. Evidence emerges pointing to the 'Collectors', an advanced, enigmatic race of insect-like humanoids. Adding to the threat is the revelation that the Collectors are working for the Reapers. Shepard sets out on a "suicide mission" to stop the Collectors, accompanied by a hand-picked team of soldiers, assassins, mercenaries, and specialists. Mass Effect 2 has received overwhelming critical and public praise since its release, for its characters, storyline, voice acting, and refined combat and gameplay with many critics calling it a major improvement over the original and an easy Game of the Year contender despite its January release. At Gamescom 2010, it was announced that a PlayStation 3 version would become available, which was released on January 18, 2011.

Mass Effect 3[edit]

Main article: Mass Effect 3

Mass Effect 3, the third installment in the Mass Effect trilogy, was released on March 6, 2012.[5] Casey Hudson commented that Mass Effect 3 "will be easier [to develop] because we don't have to worry about continuity into the next one."[6] However, decisions are routinely imported from the two previous titles to Mass Effect 3 in order to maintain continuity within the series.[7] In the final chapter of the trilogy, the Reapers have returned in force, and have begun their purge of the galaxy, attacking Earth. During this attack Commander Shepard is on Earth and forced to flee.[8] After fleeing Earth, Commander Shepard must hurry and rally the advanced races of the galaxy to make one final stand, not only to save Earth, but also to break a cycle that has continued for millions of years (hence providing the answer to Fermi's Paradox). The first official trailer was unveiled on December 11, 2010 during the Spike TV Video Game Awards.[9]

Mass Effect: Andromeda[edit]

Main article: Mass Effect: Andromeda

Mass Effect: Andromeda, the first game in a new series, and the fourth major installment overall in the franchise, was revealed at E3 2015. It was released on March 21, 2017.[10] The title utilizes EA DICE's Frostbite 3 engine and was released for Microsoft Windows, PlayStation 4 and Xbox One. Andromeda is the first game in the series to feature an open world environment and began during the time in which Mass Effect 2 takes place, then jumps 634 years in future. The player character is either Sara or Scott Ryder, designated as a Pathfinder – an operative tasked with discovering new planets in Andromeda Galaxy.


Mass Effect Galaxy[edit]

Mass Effect Galaxy (2009): This is a backstory set between the events of Mass Effect and Mass Effect 2 and exclusively on the iOS platform. The story is focused around two characters who appear as squad members in Mass Effect 2: Jacob Taylor and Miranda Lawson. When the passenger liner Arcturian Jade is attacked by Batarian raiders with Jacob on it, he takes on the task of defending the ship. After safely arriving at their destination on the Citadel, Jacob's former CO contacts him about an undercover Alliance operation in the Nemean Abyss to investigate the Batarians' increasingly aggressive activities.

Mass Effect Infiltrator[edit]

Mass Effect Infiltrator (2012): A third-person shooter released on the Android, BlackBerry 10, iOS and Windows Phone 8 platforms. The story for Infiltrator involves Randall Ezno, a Cerberus agent, who discovers Cerberus's cruelty and goes rogue, killing Cerberus troopers and freeing prisoners from a hostile base. Players will "receive rewards" for collecting evidence of Cerberus' crimes. According to EA, "Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the 'Galaxy at War' system in Mass Effect 3."[11]

Mass Effect: Datapad[edit]

Mass Effect: Datapad (2012): A free app for iOS devices. Datapad allows players to check the status of the galaxy map in Mass Effect 3 and receive messages from characters. Datapad contains information about the characters, races, vehicles, weapons, and storyline of the Mass Effect universe, as well as mini-games that interact with the Mass Effect 3 'Galaxy at War' system. It has since been removed from the iOS App Store and the Google Play Store.

Mass Effect: Andromeda APEX HQ[edit]

APEX HQ is the official companion app for the Mass Effect: Andromeda multiplayer. Supported by iOS and Android devices, APEX HQ was released on March 15 in Canada, Ireland, Romania and Singapore, and worldwide on March 20, 2017. Through APEX HQ, players can view their progress in multiplayer, equip characters, assign skill points, manage Strike Teams, and access their friend list. The app cannot be used while signed into the game.

Other media[edit]



  • Mass Effect: Revelation (2007), by Drew Karpyshyn: The first novel based on Mass Effect, the plot is centered around then-Lieutenant David Anderson and tells the story of how he came to know Saren as well as the beginning of his relationship with Kahlee Sanders. It expands on the history of the Mass Effect universe and reveals in detail how Anderson failed to become the first human Spectre.
  • Mass Effect: Ascension (2008), by Drew Karpyshyn: The second novel based on Mass Effect, the plot centers around protagonist Paul Grayson, a member of Cerberus, who is in charge of raising a biotic girl named Gillian. It is set some two months after the ending events of the first game.[13]
  • Mass Effect: Retribution (2010), by Drew Karpyshyn: On July 27, 2010, BioWare released the third Mass Effect novel, a sequel to Mass Effect 2 and Mass Effect: Ascension.[14][15]
  • Mass Effect: Deception (2012), by William C. Dietz: The fourth Mass Effect novel, it centers on Gillian Grayson. Response to the novel has been largely negative due to inconsistencies with lore and characterization, prompting fans to petition BioWare to disregard the novel as canon.[16][17][18] In response, BioWare and Del Rey announced that a number of changes would be made in future editions.[19]
  • Mass Effect: Nexus Uprising (2017), by Jason M. Hough and K.C. Alexander: The novel is the first of three intended to weave directly into Mass Effect: Andromeda, taking place "concurrently with the adventure of the game itself". The novel was published by Titan Books.[20]
  • Mass Effect: Initiation (2017) by N.K. Jemisin and Mac Walters: This is the second novel in the Mass Effect: Andromeda book trilogy, and was published by Titan Books.[21]
  • Mass Effect: Annihilation (2018) by Catherynne M. Valente: This is the third and final novel in the Mass Effect: Andromeda book trilogy, and will be published by Titan Books.[22]

Fan novels[edit]

Mass Effect: Pick Your Path (2012) is a popular interactive fiction novel written by Mike Kayatta that runs parallel to the events of Mass Effect 2. It follows the exploits of an unnamed Citadel merchant who chases Commander Shepard around the galaxy to gain an endorsement for his shop. Encouraged by The Illusive Man for unknown reasons, the merchant becomes haplessly entangled with the dangerous aftermath of Shepard's various adventures. The story, considered similar to the Choose Your Own Adventure series of books, features the same choice-driven format of the games, allowing the reader to choose between "paragon" or "renegade" actions, drastically affect the ending, and even romance a selection of unique party members. The full story was published by The Escapist in March 2012.[23]


Main article: Mass Effect (comic)

  • Mass Effect: Redemption is a four-part comic book mini-series that was released between January and April 2010. The story, which revolves around Liara T'Soni, is set in the interim period between the prologue and main storyline of Mass Effect 2, and is related to the downloadable content "Lair of the Shadow Broker" that was released for the game.[24][25][26][27][28][29][30][31][32][33][34]
  • Mass Effect: Incursion is an on-line comic (8 pages) that follows Aria T'Loak's encounter with the Collectors one week prior to the opening events of Mass Effect 2. The events of Incursion link into the events of the comic miniseries Mass Effect: Redemption. It was released June 21, 2010 through IGN.[35][36][37][38][39][40][41][42][43]
  • Mass Effect: Inquisition is an on-line comic (8 pages) written by Mac Walters. Taking place after Mass Effect 2, the plot follows Captain Armando-Owen Bailey during his investigation of Executor Venari Pallin and corruption within C-Sec. It was released October 26, 2010 through USA Today.[44]
  • Mass Effect: Evolution is a four-part comic book mini-series. The first issue was released in January 2011. The story focuses on the origin of the Illusive Man and is set during the First Contact War, shortly after the discovery of the Mass Relays.[45]
  • Mass Effect: Conviction is a free short (10 page) single issue mini-comic written by Mac Walters. Taking place before Mass Effect 3, the plot follows Lieutenant James Vega during his stay on Omega before returning to Systems Alliance service. Released in September 2011 available through a digital distribution promotion exclusively at participating retailers.[46][47]
  • Mass Effect: Invasion is a comic book series (4 issues) released between October 2011 and January 2012. It follows Aria T'Loak, the pirate queen of the space station Omega, as her station comes under attack from a new threat unleashed by Cerberus, the human survivalist organization.[48][49][50][51][52][53][54][55][56]
  • Mass Effect: Homeworlds is a comic book series (4 issues) written by game lead writer Mac Walters released April 25, 2012. Each issue focuses on a main character from the Mass Effect series.[57][58][59][60][61][62][63][64][65][66]
  • Mass Effect: Blasto: Eternity Is Forever is a short (14 page) single issue mini-comic written by Mac Walters released on November 7, 2012 through digital distribution. The main character is Blasto, a Hanar Spectre featured in several Mass Effect films as the galaxy's first Hanar Spectre.[67][68][69]
  • Mass Effect: He Who Laughs Best is a short (10 page) single issue mini-comic written by Mac Walters released on May 4, 2013 for Free Comic Book Day 2013. It explains how Jeff "Joker" Moreau became the SSV Normandy's pilot prior to the events of Mass Effect.[70]
  • Mass Effect: Foundation is a 13-issue comic series written by Mac Walters. The first issue was released on July 24, 2013. It features a story that runs parallel to the game trilogy and is designed to expand the universe as a whole.[71][72]
  • Mass Effect: Discovery is a comic book series (4 issues) written by Jeremy Barlow released in 2017. Each issue focuses on Andromeda Initiative from Mass Effect series.[73]


  • Mass Effect: On May 24, 2010, EA announced that Legendary Pictures and Warner Bros. acquired the rights to a Mass Effect film, with the game's executive producer Casey Hudson, as well as Ray Muzyka and Greg Zeschuck from BioWare, serving as executive producers. Initially, Legendary planned to produce the film with Thomas Tull, Jon Jashni, and Avi Arad, with a screenplay by Mark Protosevich.[74] Protosevich and the producers have stated that the film will follow the plot of the original game.[75] On October 24, 2012, Variety announced that Morgan Davis Foehl would be writing the screenplay.[76]
  • Mass Effect: Paragon Lost (2012): On April 7, 2011, EA announced that anime distributor Funimation Entertainment and Japanese studio T.O Entertainment will produce an anime film adaptation based on the series.[77] The film was released on December 28, 2012.[78] It serves as the prequel to Mass Effect 3 and follows the early career of Alliance Marine James Vega as he leads an elite Special Forces squad into battle against The Collectors. Stationed at a colony in a remote star system, Vega and his soldiers must protect the civilians from a ruthless invasion by the Collectors, determined to capture the population for unknown purposes.

Fan films[edit]

Mass Effect: Assignment (2012) is a fan film set in the same timeline as the Mass Effect game series, but following a group of original characters. The film follows the story of two N7 Soldiers, Meer and Hale, who are hunting down Defoe, a smuggler whose cargo is of great interest to a lot of parties. The film was produced by filmmaking duo Sneaky Zebra and marks the first fan film set in the Mass Effect universe. The film features the unique element of being interactive much like the games series allowing the viewer to choose the path of the plot to four possible endings.[79] Three character-based teaser trailers were released in December via Machinma with the full short being released in February 2012.[79][80]

Red Sand (2012) is a fan film that serves as a prequel to the Mass Effect series. It is set 35 years before the plot of the games and tells the story of the discovery of the ancient Prothean ruins of Mars. The film stars Mark Meer, voice of the male version of Commander Shepard in the games, as Colonel Jon Grissom. It was produced by the students and faculty of the Digital Video Program at the University of Advancing Technology in Tempe, Arizona.[81][82][83]

Action figures[edit]

Two series of action figures were released by DC Direct and Big Fish Toys for Mass Effect 2 and Mass Effect 3. Series one included action figures of Commander Shepard, Grunt, Tali, and Thane. Series two included Garrus, Legion, Miranda, and Mordin. Each figure features game-accurate accessories and can be found in game and hobby shops and various online retailers. The figures tied to Mass Effect 3 include bonus downloadable content, which is exclusive and different for each character.

Board games[edit]

Risk: Mass Effect Galaxy at War Edition (2013) was announced by USAopoly and was released in Fall 2013.[84][85]

Art books[edit]

Two Mass Effect art books have been released: 2007's Art of Mass Effect,[86] published by Prima Games and 2012's The Art of the Mass Effect Universe,[87] published by Dark Horse Comics. The former book showcases the design sketches and concept art which was created for the original Mass Effect game, while the latter includes art, sketches and paintings for the entire trilogy, including several pieces originally published in the first book.


Main game series characters[edit]

Main article: List of Mass Effect characters

Note: Some characters may or may not appear in Mass Effect 2 or Mass Effect 3, depending on their fate in the previous games. Some of the characters only appear if the player has installed the relevant downloadable content (DLC).

Spin-off game series characters[edit]

Mass Effect GalaxyMass Effect Infiltrator
Jacob TaylorAppeared 
Miranda LawsonAppeared 
Derek IzunamiAppeared 
Clint "Black Eye" DarraghAppeared 
Illo NazarioAppeared 
Randall Ezno Appeared
Director Appeared
Inali Renata Appeared
X1 Appeared

Novel series characters[edit]

Mass Effect: RevelationMass Effect: AscensionMass Effect: RetributionMass Effect: Deception
Kahlee SandersAppeared
David AndersonAppearedMentionedAppeared
Illusive Man Appeared
Paul Grayson AppearedMentioned
Gillian Grayson AppearedMentionedAppeared
Hendel Mitra AppearedMentionedAppeared
Saren ArteriusAppearedMentioned
Jon GrissomAppearedMentioned 
Kai LengAppeared
Aria T'LoakAppeared
Nick Donahue Appeared
Commander Shepard Mentioned

Comic series characters[edit]

Mass Effect: RedemptionMass Effect: EvolutionMass Effect: InvasionMass Effect: HomeworldsMass Effect: FoundationMass Effect: IncursionMass Effect: InquistionMass Effect: ConvictionMass Effect: Blasto: Eternity Is ForeverMass Effect: He Who Laughs Best
Aria T'LoakAppeared Appeared Appeared 
Liara T'SoniAppeared Appeared 
Shadow BrokerAppeared 
Miranda LawsonAppeared Appeared 
Jack Harper/Illusive Man AppearedAppeared Appeared 
Saren Arterius Appeared Mentioned 
Eva Coré Appeared 
General Williams Appeared 
Desolas Arterius Appeared 
Ben Hislop Appeared 
Anto Korragan Appeared 
Oleg Petrovsky Appeared 
Raymond Ashe Appeared 
James Vega Appeared Appeared 
Tali'Zorah Appeared 
Garrus Vakarian Appeared 
Rasa/Maya Brooks Appeared 
Kai leng Appeared 
Ashley Williams Appeared 
Urdnot Wrex Appeared 
Kaidan Alenko Appeared 
Jacob Taylor Appeared 
Jack "Subject Zero" Appeared 
Thane Krios Appeared 
Kasumi Goto Appeared 
Zaeed Masani Appeared 

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